{"hash":"0x2797B8D66DD0EBB8","ns":"PLAYER","name":"_SET_DEADEYE_ABILITY_LOCKED","slug":"_SET_DEADEYE_ABILITY_LOCKED","official":false,"named":true,"luaName":"SetDeadeyeAbilityLocked","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"abilityType","type":"int"},{"name":"toggle","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x8A0643B0B4CA276B"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_ABILITY_LOCKED","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_ABILITY_LOCKED.md","snippets":{"lua":"SetDeadeyeAbilityLocked(player, abilityType, toggle)","luaInvoke":"Citizen.InvokeNative(0x2797B8D66DD0EBB8, player, abilityType, toggle)","js":"SetDeadeyeAbilityLocked(player, abilityType, toggle);","jsInvoke":"Citizen.invokeNative('0x2797B8D66DD0EBB8', player, abilityType, toggle);","csharp":"Function.Call((Hash)0x2797B8D66DD0EBB8, player, abilityType, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}