{"hash":"0x2B12B6FC8B8772AB","ns":"PLAYER","name":"_SET_DEADEYE_ENTITY_AURA_EFFECT","slug":"_SET_DEADEYE_ENTITY_AURA_EFFECT","official":false,"named":true,"luaName":"SetDeadeyeEntityAuraEffect","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"flag","type":"int"}],"summary":"Applies an aura effect to nearby entities when Deadeye is active, based on a flag parameter.","descriptions":[{"source":"alloc8or","format":"text","body":"Applies an aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).\n\nExample usage:\nPLAYER::_SET_DEADEYE_ENTITY_AURA_EFFECT(PLAYER::PLAYER_ID(), 3);\nApplies an aura effect to nearby entities, and the player turns gray by default when flag is set to 8.\n\nVideo: https://youtu.be/Mgb1N9_6Htc"},{"source":"vorp","format":"text","body":"Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).\n- flag (int): A flag that determines the behavior of the aura effect. 2 means people 4 means animal etc."}],"examples":[],"aliases":["_SET_DEADEYE_ENTITY_AURA"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_ENTITY_AURA_EFFECT","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_ENTITY_AURA_EFFECT.md","snippets":{"lua":"SetDeadeyeEntityAuraEffect(player, flag)","luaInvoke":"Citizen.InvokeNative(0x2B12B6FC8B8772AB, player, flag)","js":"SetDeadeyeEntityAuraEffect(player, flag);","jsInvoke":"Citizen.invokeNative('0x2B12B6FC8B8772AB', player, flag);","csharp":"Function.Call((Hash)0x2B12B6FC8B8772AB, player, flag);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}