{"hash":"0x83FCD6921FC8FD05","ns":"PLAYER","name":"_SET_DEADEYE_TAGGING_CONFIG","slug":"_SET_DEADEYE_TAGGING_CONFIG","official":false,"named":true,"luaName":"SetDeadeyeTaggingConfig","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"filter","type":"int"}],"summary":"old name _SET_DEADEYE_TAGGING_CONFIG","descriptions":[{"source":"vorp","format":"text","body":"old name _SET_DEADEYE_TAGGING_CONFIG \nFILTER_RESTRICTED = 6, Dead Eye Tagging is currently restricted to AI and Animals only...\nFILTER_UNRESTRICTED = 7, Dead Eye Tagging is enabled and not restricted..."}],"examples":[],"aliases":["_SET_PLAYER_DEADEYE_TAGGING_CONFIG"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_TAGGING_CONFIG","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_TAGGING_CONFIG.md","snippets":{"lua":"SetDeadeyeTaggingConfig(player, filter)","luaInvoke":"Citizen.InvokeNative(0x83FCD6921FC8FD05, player, filter)","js":"SetDeadeyeTaggingConfig(player, filter);","jsInvoke":"Citizen.invokeNative('0x83FCD6921FC8FD05', player, filter);","csharp":"Function.Call((Hash)0x83FCD6921FC8FD05, player, filter);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}