{"hash":"0x5F8E0303C229C84B","ns":"PLAYER","name":"_SET_LOCKON_FOCUS_FIRE_VFX","slug":"_SET_LOCKON_FOCUS_FIRE_VFX","official":false,"named":true,"luaName":"SetLockonFocusFireVfx","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"p1","type":"const char*"}],"summary":"Focus Fire VFX start for player: p1 = focusfire","descriptions":[{"source":"alloc8or","format":"text","body":"Focus Fire VFX start for player: p1 = focusfire"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_LOCKON_FOCUS_FIRE_VFX","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_LOCKON_FOCUS_FIRE_VFX.md","snippets":{"lua":"SetLockonFocusFireVfx(player, p1)","luaInvoke":"Citizen.InvokeNative(0x5F8E0303C229C84B, player, p1)","js":"SetLockonFocusFireVfx(player, p1);","jsInvoke":"Citizen.invokeNative('0x5F8E0303C229C84B', player, p1);","csharp":"Function.Call((Hash)0x5F8E0303C229C84B, player, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}