# PLAYER::_SET_MOUNT_PROMPT_DISABLED

- **Hash:** `0x5B9813ECF7633FE8`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetMountPromptDisabled`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_SET_MOUNT_PROMPT_DISABLED

## Signature

```c
void _SET_MOUNT_PROMPT_DISABLED(BOOL disabled);
```

## Parameters

- `disabled` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetMountPromptDisabled(disabled)

-- always available, by hash
Citizen.InvokeNative(0x5B9813ECF7633FE8, disabled)
```

### JavaScript

```js
SetMountPromptDisabled(disabled);

// by hash
Citizen.invokeNative('0x5B9813ECF7633FE8', disabled);
```

### C#

```csharp
Function.Call((Hash)0x5B9813ECF7633FE8, disabled);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
