{"hash":"0x8FBF9EDB378CCB8C","ns":"PLAYER","name":"_SET_PED_ACTIVE_PLAYER_HORSE","slug":"_SET_PED_ACTIVE_PLAYER_HORSE","official":false,"named":true,"luaName":"SetPedActivePlayerHorse","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"horse","type":"Ped"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Seems to work similar to 0xD2CB0FB0FDCB473D"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PED_ACTIVE_PLAYER_HORSE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PED_ACTIVE_PLAYER_HORSE.md","snippets":{"lua":"SetPedActivePlayerHorse(player, horse)","luaInvoke":"Citizen.InvokeNative(0x8FBF9EDB378CCB8C, player, horse)","js":"SetPedActivePlayerHorse(player, horse);","jsInvoke":"Citizen.invokeNative('0x8FBF9EDB378CCB8C', player, horse);","csharp":"Function.Call((Hash)0x8FBF9EDB378CCB8C, player, horse);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}