{"hash":"0x39363DFD04E91496","ns":"PLAYER","name":"_SET_PLAYER_CAN_MERCY_KILL","slug":"_SET_PLAYER_CAN_MERCY_KILL","official":false,"named":true,"luaName":"SetPlayerCanMercyKill","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"toggle","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1311","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_CAN_MERCY_KILL","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_CAN_MERCY_KILL.md","snippets":{"lua":"SetPlayerCanMercyKill(player, toggle)","luaInvoke":"Citizen.InvokeNative(0x39363DFD04E91496, player, toggle)","js":"SetPlayerCanMercyKill(player, toggle);","jsInvoke":"Citizen.invokeNative('0x39363DFD04E91496', player, toggle);","csharp":"Function.Call((Hash)0x39363DFD04E91496, player, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}