{"hash":"0x768E81AE285A4B67","ns":"PLAYER","name":"_SET_PLAYER_DEAD_EYE_AURA_BY_HASH","slug":"_SET_PLAYER_DEAD_EYE_AURA_BY_HASH","official":false,"named":true,"luaName":"SetPlayerDeadEyeAuraByHash","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"auraHash","type":"Hash"}],"summary":"Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value.","descriptions":[{"source":"alloc8or","format":"text","body":"Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value.\nKnown hash : \n- 1014693585 \n- 1936842089 \n- 1979474018\nExample usage:\nPLAYER::_SET_PLAYER_DEAD_EYE_AURA_BY_HASH(PLAYER::PLAYER_ID(), 1014693585);\nVideo: https://imgur.com/gallery/0x768e81ae285a4b67-LzWAwBc \nPrevious name: _SET_PLAYER_STAT_FLAG_HASH\n_N*, _O* or _PE*"},{"source":"vorp","format":"text","body":"Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities\nsome colors\n0: Default aura\n1014693585\n1936842089\n1979474018"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_DEAD_EYE_AURA_BY_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_DEAD_EYE_AURA_BY_HASH.md","snippets":{"lua":"SetPlayerDeadEyeAuraByHash(player, auraHash)","luaInvoke":"Citizen.InvokeNative(0x768E81AE285A4B67, player, auraHash)","js":"SetPlayerDeadEyeAuraByHash(player, auraHash);","jsInvoke":"Citizen.invokeNative('0x768E81AE285A4B67', player, auraHash);","csharp":"Function.Call((Hash)0x768E81AE285A4B67, player, auraHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}