{"hash":"0x497A6539BB0E8787","ns":"PLAYER","name":"_SET_PLAYER_DEFENSE_MODIFIER","slug":"_SET_PLAYER_DEFENSE_MODIFIER","official":false,"named":true,"luaName":"SetPlayerDefenseModifier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"weaponDefenseMod","type":"float"},{"name":"meleeDefenseMod","type":"float"}],"summary":"Sets stamina core drains peed using ranged damage scale and melee damage scale","descriptions":[{"source":"alloc8or","format":"text","body":"Sets stamina core drains peed using ranged damage scale and melee damage scale"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_DEFENSE_MODIFIER","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_DEFENSE_MODIFIER.md","snippets":{"lua":"SetPlayerDefenseModifier(player, weaponDefenseMod, meleeDefenseMod)","luaInvoke":"Citizen.InvokeNative(0x497A6539BB0E8787, player, weaponDefenseMod, meleeDefenseMod)","js":"SetPlayerDefenseModifier(player, weaponDefenseMod, meleeDefenseMod);","jsInvoke":"Citizen.invokeNative('0x497A6539BB0E8787', player, weaponDefenseMod + 0.0000001, meleeDefenseMod + 0.0000001);","csharp":"Function.Call((Hash)0x497A6539BB0E8787, player, weaponDefenseMod, meleeDefenseMod);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}