{"hash":"0x2D3ACE3DE0A2B622","ns":"PLAYER","name":"_SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER","slug":"_SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER","official":false,"named":true,"luaName":"SetPlayerExplosiveWeaponDamageModifier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"modifier","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER.md","snippets":{"lua":"SetPlayerExplosiveWeaponDamageModifier(player, modifier)","luaInvoke":"Citizen.InvokeNative(0x2D3ACE3DE0A2B622, player, modifier)","js":"SetPlayerExplosiveWeaponDamageModifier(player, modifier);","jsInvoke":"Citizen.invokeNative('0x2D3ACE3DE0A2B622', player, modifier + 0.0000001);","csharp":"Function.Call((Hash)0x2D3ACE3DE0A2B622, player, modifier);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}