{"hash":"0x7C32191D9FB2BDEA","ns":"PLAYER","name":"_SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP","slug":"_SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP","official":false,"named":true,"luaName":"SetPlayerHasDiscoveredCharacterNameMp","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"discoveryHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP.md","snippets":{"lua":"SetPlayerHasDiscoveredCharacterNameMp(discoveryHash)","luaInvoke":"Citizen.InvokeNative(0x7C32191D9FB2BDEA, discoveryHash)","js":"SetPlayerHasDiscoveredCharacterNameMp(discoveryHash);","jsInvoke":"Citizen.invokeNative('0x7C32191D9FB2BDEA', discoveryHash);","csharp":"Function.Call((Hash)0x7C32191D9FB2BDEA, discoveryHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}