{"hash":"0x535ED4605F89AB6E","ns":"PLAYER","name":"_SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER","slug":"_SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER","official":false,"named":true,"luaName":"SetPlayerHealthRechargeTimeModifier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"modifier","type":"float"}],"summary":"Setting player's Health recharge time to zero forces immediate health regen","descriptions":[{"source":"alloc8or","format":"text","body":"Setting player's Health recharge time to zero forces immediate health regen"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER.md","snippets":{"lua":"SetPlayerHealthRechargeTimeModifier(player, modifier)","luaInvoke":"Citizen.InvokeNative(0x535ED4605F89AB6E, player, modifier)","js":"SetPlayerHealthRechargeTimeModifier(player, modifier);","jsInvoke":"Citizen.invokeNative('0x535ED4605F89AB6E', player, modifier + 0.0000001);","csharp":"Function.Call((Hash)0x535ED4605F89AB6E, player, modifier);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}