# PLAYER::_SET_PLAYER_HUNTING_WAGON

- **Hash:** `0x6A4404BDFA62CE2C`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetPlayerHuntingWagon`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_HUNTING_WAGON

## Signature

```c
void _SET_PLAYER_HUNTING_WAGON(Player player, Vehicle wagon);
```

## Parameters

- `player` (`Player`)
- `wagon` (`Vehicle`)

## Returns

`void`

## Description

Only applies to HUNTERCART01

## Usage

### Lua

```lua
SetPlayerHuntingWagon(player, wagon)

-- always available, by hash
Citizen.InvokeNative(0x6A4404BDFA62CE2C, player, wagon)
```

### JavaScript

```js
SetPlayerHuntingWagon(player, wagon);

// by hash
Citizen.invokeNative('0x6A4404BDFA62CE2C', player, wagon);
```

### C#

```csharp
Function.Call((Hash)0x6A4404BDFA62CE2C, player, wagon);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PLAYER::_GET_PLAYER_HUNTING_WAGON](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_HUNTING_WAGON.md)

*Sources: alloc8or RDR3 NativeDB.*
