{"hash":"0xC6366A585659D15C","ns":"PLAYER","name":"_SET_PLAYER_INTERACTION_POSITIVE_RESPONSE","slug":"_SET_PLAYER_INTERACTION_POSITIVE_RESPONSE","official":false,"named":true,"luaName":"SetPlayerInteractionPositiveResponse","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"speech","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_INTERACTION_POSITIVE_RESPONSE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_INTERACTION_POSITIVE_RESPONSE.md","snippets":{"lua":"SetPlayerInteractionPositiveResponse(player, speech)","luaInvoke":"Citizen.InvokeNative(0xC6366A585659D15C, player, speech)","js":"SetPlayerInteractionPositiveResponse(player, speech);","jsInvoke":"Citizen.invokeNative('0xC6366A585659D15C', player, speech);","csharp":"Function.Call((Hash)0xC6366A585659D15C, player, speech);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}