{"hash":"0x43F50A7CD2482156","ns":"PLAYER","name":"_SET_PLAYER_LASSO_DAMAGE_PER_SECOND","slug":"_SET_PLAYER_LASSO_DAMAGE_PER_SECOND","official":false,"named":true,"luaName":"SetPlayerLassoDamagePerSecond","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"damage","type":"float"}],"summary":"_SET_PLAYER_A* - _SET_PLAYER_C*","descriptions":[{"source":"alloc8or","format":"text","body":"_SET_PLAYER_A* - _SET_PLAYER_C*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_LASSO_DAMAGE_PER_SECOND","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_LASSO_DAMAGE_PER_SECOND.md","snippets":{"lua":"SetPlayerLassoDamagePerSecond(player, damage)","luaInvoke":"Citizen.InvokeNative(0x43F50A7CD2482156, player, damage)","js":"SetPlayerLassoDamagePerSecond(player, damage);","jsInvoke":"Citizen.invokeNative('0x43F50A7CD2482156', player, damage + 0.0000001);","csharp":"Function.Call((Hash)0x43F50A7CD2482156, player, damage);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}