{"hash":"0x39BED552DB46FFA9","ns":"PLAYER","name":"_SET_PLAYER_MOOD","slug":"_SET_PLAYER_MOOD","official":false,"named":true,"luaName":"SetPlayerMood","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"mood","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePedMood"}],"examples":[],"aliases":[],"enums":["ePedMood"],"related":["0x054473164C012699"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_MOOD","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_MOOD.md","snippets":{"lua":"SetPlayerMood(player, mood)","luaInvoke":"Citizen.InvokeNative(0x39BED552DB46FFA9, player, mood)","js":"SetPlayerMood(player, mood);","jsInvoke":"Citizen.invokeNative('0x39BED552DB46FFA9', player, mood);","csharp":"Function.Call((Hash)0x39BED552DB46FFA9, player, mood);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}