{"hash":"0xDF93973251FB2CA5","ns":"PLAYER","name":"_SET_PLAYER_MOUNT_STATE_ACTIVE","slug":"_SET_PLAYER_MOUNT_STATE_ACTIVE","official":false,"named":true,"luaName":"SetPlayerMountStateActive","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"active","type":"BOOL"}],"summary":"Name could potentially be inaccurate.","descriptions":[{"source":"alloc8or","format":"text","body":"Name could potentially be inaccurate.\nUsed in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)\n_SET_PLAYER_L* - _SET_PLAYER_M*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_MOUNT_STATE_ACTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_MOUNT_STATE_ACTIVE.md","snippets":{"lua":"SetPlayerMountStateActive(player, active)","luaInvoke":"Citizen.InvokeNative(0xDF93973251FB2CA5, player, active)","js":"SetPlayerMountStateActive(player, active);","jsInvoke":"Citizen.invokeNative('0xDF93973251FB2CA5', player, active);","csharp":"Function.Call((Hash)0xDF93973251FB2CA5, player, active);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}