# PLAYER::_SET_PLAYER_MOUNT_STATE_ACTIVE

- **Hash:** `0xDF93973251FB2CA5`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetPlayerMountStateActive`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_MOUNT_STATE_ACTIVE

## Signature

```c
void _SET_PLAYER_MOUNT_STATE_ACTIVE(Player player, BOOL active);
```

## Parameters

- `player` (`Player`)
- `active` (`BOOL`)

## Returns

`void`

## Description

Name could potentially be inaccurate.
Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
_SET_PLAYER_L* - _SET_PLAYER_M*

## Usage

### Lua

```lua
SetPlayerMountStateActive(player, active)

-- always available, by hash
Citizen.InvokeNative(0xDF93973251FB2CA5, player, active)
```

### JavaScript

```js
SetPlayerMountStateActive(player, active);

// by hash
Citizen.invokeNative('0xDF93973251FB2CA5', player, active);
```

### C#

```csharp
Function.Call((Hash)0xDF93973251FB2CA5, player, active);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
