# PLAYER::_SET_PLAYER_OWNS_MOUNT

- **Hash:** `0xE6D4E435B56D5BD0`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetPlayerOwnsMount`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_OWNS_MOUNT

## Signature

```c
void _SET_PLAYER_OWNS_MOUNT(Player player, Ped mount);
```

## Parameters

- `player` (`Player`)
- `mount` (`Ped`)

## Returns

`void`

## Description

Seems to enable active horse equipment prompt when being near it and enables the control that opens the inventory as well

## Usage

### Lua

```lua
SetPlayerOwnsMount(player, mount)

-- always available, by hash
Citizen.InvokeNative(0xE6D4E435B56D5BD0, player, mount)
```

### JavaScript

```js
SetPlayerOwnsMount(player, mount);

// by hash
Citizen.invokeNative('0xE6D4E435B56D5BD0', player, mount);
```

### C#

```csharp
Function.Call((Hash)0xE6D4E435B56D5BD0, player, mount);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
