{"hash":"0xD0E02AA618020D17","ns":"PLAYER","name":"_SET_PLAYER_OWNS_VEHICLE","slug":"_SET_PLAYER_OWNS_VEHICLE","official":false,"named":true,"luaName":"SetPlayerOwnsVehicle","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"vehicle","type":"Vehicle"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_OWNS_VEHICLE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_OWNS_VEHICLE.md","snippets":{"lua":"SetPlayerOwnsVehicle(player, vehicle)","luaInvoke":"Citizen.InvokeNative(0xD0E02AA618020D17, player, vehicle)","js":"SetPlayerOwnsVehicle(player, vehicle);","jsInvoke":"Citizen.invokeNative('0xD0E02AA618020D17', player, vehicle);","csharp":"Function.Call((Hash)0xD0E02AA618020D17, player, vehicle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}