{"hash":"0x988C9045531B9FCE","ns":"PLAYER","name":"_SET_PLAYER_PROMPT_SIT_TEXT","slug":"_SET_PLAYER_PROMPT_SIT_TEXT","official":false,"named":true,"luaName":"SetPlayerPromptSitText","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"promptTextKey","type":"const char*"}],"summary":"Sets the sit prompt for a specific player using a predefined text entry.","descriptions":[{"source":"alloc8or","format":"text","body":"Sets the sit prompt for a specific player using a predefined text entry.\nExample usage:\nPLAYER::_SET_PLAYER_PROMPT_SIT_TEXT(PLAYER::PLAYER_ID(), MISC::VAR_STRING(10, \"LITERAL_STRING\", \"Take a Seat\"));\nThe prompt for player to sit uses this text.\nScreenshot: https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv"},{"source":"vorp","format":"text","body":"Sets the sit prompt for a specific player using a predefined text entry. use game strings like PLAYER_SIT or use custom with\nAddTextEntry(\"sit_custom\", \"Take a seat\")\nthis native must be invoked\nhttps://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv"}],"examples":[],"aliases":["_SET_PLAYER_SIT_PROMPT_TEXT"],"enums":[],"related":[],"build":"1232","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_PROMPT_SIT_TEXT","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_PROMPT_SIT_TEXT.md","snippets":{"lua":"SetPlayerPromptSitText(player, promptTextKey)","luaInvoke":"Citizen.InvokeNative(0x988C9045531B9FCE, player, promptTextKey)","js":"SetPlayerPromptSitText(player, promptTextKey);","jsInvoke":"Citizen.invokeNative('0x988C9045531B9FCE', player, promptTextKey);","csharp":"Function.Call((Hash)0x988C9045531B9FCE, player, promptTextKey);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}