# PLAYER::_SET_PLAYER_PROMPT_SIT_TEXT

- **Hash:** `0x988C9045531B9FCE`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetPlayerPromptSitText`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1232
- **Other names:** `_SET_PLAYER_SIT_PROMPT_TEXT`
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_PROMPT_SIT_TEXT

## Signature

```c
void _SET_PLAYER_PROMPT_SIT_TEXT(Player player, const char* promptTextKey);
```

## Parameters

- `player` (`Player`)
- `promptTextKey` (`const char*`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Sets the sit prompt for a specific player using a predefined text entry.
Example usage:
PLAYER::_SET_PLAYER_PROMPT_SIT_TEXT(PLAYER::PLAYER_ID(), MISC::VAR_STRING(10, "LITERAL_STRING", "Take a Seat"));
The prompt for player to sit uses this text.
Screenshot: https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv

*Source: VORPCORE RDR3natives*

Sets the sit prompt for a specific player using a predefined text entry. use game strings like PLAYER_SIT or use custom with
AddTextEntry("sit_custom", "Take a seat")
this native must be invoked
https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv

## Usage

### Lua

```lua
SetPlayerPromptSitText(player, promptTextKey)

-- always available, by hash
Citizen.InvokeNative(0x988C9045531B9FCE, player, promptTextKey)
```

### JavaScript

```js
SetPlayerPromptSitText(player, promptTextKey);

// by hash
Citizen.invokeNative('0x988C9045531B9FCE', player, promptTextKey);
```

### C#

```csharp
Function.Call((Hash)0x988C9045531B9FCE, player, promptTextKey);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
