{"hash":"0x9F9A829C6751F3C7","ns":"PLAYER","name":"_SET_PLAYER_RESET_FLAG","slug":"_SET_PLAYER_RESET_FLAG","official":false,"named":true,"luaName":"SetPlayerResetFlag","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"playerResetFlag","type":"int"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags\nhttps://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS"}],"examples":[],"aliases":[],"enums":["ePlayerResetFlags"],"related":["0xFE691E89C08937B6"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_RESET_FLAG","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_RESET_FLAG.md","snippets":{"lua":"SetPlayerResetFlag(player, playerResetFlag, p2)","luaInvoke":"Citizen.InvokeNative(0x9F9A829C6751F3C7, player, playerResetFlag, p2)","js":"SetPlayerResetFlag(player, playerResetFlag, p2);","jsInvoke":"Citizen.invokeNative('0x9F9A829C6751F3C7', player, playerResetFlag, p2);","csharp":"Function.Call((Hash)0x9F9A829C6751F3C7, player, playerResetFlag, p2);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}