{"hash":"0x59F0AFF3E0A1B019","ns":"PLAYER","name":"_SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL","slug":"_SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL","official":false,"named":true,"luaName":"SetPlayerWeaponGroupAsInstantKill","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"weaponGroup","type":"Hash"},{"name":"toggle","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL.md","snippets":{"lua":"SetPlayerWeaponGroupAsInstantKill(player, weaponGroup, toggle)","luaInvoke":"Citizen.InvokeNative(0x59F0AFF3E0A1B019, player, weaponGroup, toggle)","js":"SetPlayerWeaponGroupAsInstantKill(player, weaponGroup, toggle);","jsInvoke":"Citizen.invokeNative('0x59F0AFF3E0A1B019', player, weaponGroup, toggle);","csharp":"Function.Call((Hash)0x59F0AFF3E0A1B019, player, weaponGroup, toggle);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}