{"hash":"0xFC79DCC94D0A5897","ns":"PLAYER","name":"_SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER","slug":"_SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER","official":false,"named":true,"luaName":"SetPlayerWeaponGroupDamageModifier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"weaponGroup","type":"Hash"},{"name":"modifier","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER.md","snippets":{"lua":"SetPlayerWeaponGroupDamageModifier(player, weaponGroup, modifier)","luaInvoke":"Citizen.InvokeNative(0xFC79DCC94D0A5897, player, weaponGroup, modifier)","js":"SetPlayerWeaponGroupDamageModifier(player, weaponGroup, modifier);","jsInvoke":"Citizen.invokeNative('0xFC79DCC94D0A5897', player, weaponGroup, modifier + 0.0000001);","csharp":"Function.Call((Hash)0xFC79DCC94D0A5897, player, weaponGroup, modifier);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}