{"hash":"0xB427911EA6DFFEF3","ns":"PLAYER","name":"_SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER","slug":"_SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER","official":false,"named":true,"luaName":"SetReceivedDamageTakenOnHorsebackModifier","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"damageDecrease","type":"float"}],"summary":"Decreases the damage the player receives while on horseback Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE","descriptions":[{"source":"alloc8or","format":"text","body":"Decreases the damage the player receives while on horseback\nPrevious name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER.md","snippets":{"lua":"SetReceivedDamageTakenOnHorsebackModifier(player, damageDecrease)","luaInvoke":"Citizen.InvokeNative(0xB427911EA6DFFEF3, player, damageDecrease)","js":"SetReceivedDamageTakenOnHorsebackModifier(player, damageDecrease);","jsInvoke":"Citizen.invokeNative('0xB427911EA6DFFEF3', player, damageDecrease + 0.0000001);","csharp":"Function.Call((Hash)0xB427911EA6DFFEF3, player, damageDecrease);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}