# PLAYER::_SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER

- **Hash:** `0xB427911EA6DFFEF3`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetReceivedDamageTakenOnHorsebackModifier`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER

## Signature

```c
void _SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER(Player player, float damageDecrease);
```

## Parameters

- `player` (`Player`)
- `damageDecrease` (`float`)

## Returns

`void`

## Description

Decreases the damage the player receives while on horseback
Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE

## Usage

### Lua

```lua
SetReceivedDamageTakenOnHorsebackModifier(player, damageDecrease)

-- always available, by hash
Citizen.InvokeNative(0xB427911EA6DFFEF3, player, damageDecrease)
```

### JavaScript

```js
SetReceivedDamageTakenOnHorsebackModifier(player, damageDecrease);

// by hash
Citizen.invokeNative('0xB427911EA6DFFEF3', player, damageDecrease + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xB427911EA6DFFEF3, player, damageDecrease);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
