{"hash":"0xAE4BCC79C587EBBF","ns":"PLAYER","name":"_SET_SPECIAL_ABILITY_ACTIVATION_COST","slug":"_SET_SPECIAL_ABILITY_ACTIVATION_COST","official":false,"named":true,"luaName":"SetSpecialAbilityActivationCost","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"activationCost","type":"float"},{"name":"p2","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_SPECIAL_ABILITY_ACTIVATION_COST","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_SPECIAL_ABILITY_ACTIVATION_COST.md","snippets":{"lua":"SetSpecialAbilityActivationCost(player, activationCost, p2)","luaInvoke":"Citizen.InvokeNative(0xAE4BCC79C587EBBF, player, activationCost, p2)","js":"SetSpecialAbilityActivationCost(player, activationCost, p2);","jsInvoke":"Citizen.invokeNative('0xAE4BCC79C587EBBF', player, activationCost + 0.0000001, p2);","csharp":"Function.Call((Hash)0xAE4BCC79C587EBBF, player, activationCost, p2);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}