{"hash":"0x00BA333DA05ADC23","ns":"PLAYER","name":"_SET_SPECIAL_ABILITY_TYPE","slug":"_SET_SPECIAL_ABILITY_TYPE","official":false,"named":true,"luaName":"SetSpecialAbilityType","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"type","type":"int"}],"summary":"SPECIAL_ABILITY_CAR_SLOWDOWN, SPECIAL_ABILITY_RAGE, SPECIAL_ABILITY_BULLET_TIME, SPECIAL_ABILITY_SNAPSHOT, SPECIAL_ABILITY_INSULT, SPECIAL_ABILITY_DEADEYE, SPECIAL_ABILITY_REVIVE","descriptions":[{"source":"alloc8or","format":"text","body":"SPECIAL_ABILITY_NONE = -1,\nSPECIAL_ABILITY_CAR_SLOWDOWN,\nSPECIAL_ABILITY_RAGE,\nSPECIAL_ABILITY_BULLET_TIME,\nSPECIAL_ABILITY_SNAPSHOT,\nSPECIAL_ABILITY_INSULT,\nSPECIAL_ABILITY_DEADEYE,\nSPECIAL_ABILITY_REVIVE"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_SPECIAL_ABILITY_TYPE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_SPECIAL_ABILITY_TYPE.md","snippets":{"lua":"SetSpecialAbilityType(player, type)","luaInvoke":"Citizen.InvokeNative(0x00BA333DA05ADC23, player, type)","js":"SetSpecialAbilityType(player, type);","jsInvoke":"Citizen.invokeNative('0x00BA333DA05ADC23', player, type);","csharp":"Function.Call((Hash)0x00BA333DA05ADC23, player, type);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}