# PLAYER::_SET_USED_ITEM_EFFECT

- **Hash:** `0x0E1DB1F8F5B561DC`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetUsedItemEffect`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_SET_USED_ITEM_EFFECT

## Signature

```c
void _SET_USED_ITEM_EFFECT(float health, float stamina, float deadeye, int healthCore, int staminaCore, int deadeyeCore);
```

## Parameters

- `health` (`float`)
- `stamina` (`float`)
- `deadeye` (`float`)
- `healthCore` (`int`)
- `staminaCore` (`int`)
- `deadeyeCore` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetUsedItemEffect(health, stamina, deadeye, healthCore, staminaCore, deadeyeCore)

-- always available, by hash
Citizen.InvokeNative(0x0E1DB1F8F5B561DC, health, stamina, deadeye, healthCore, staminaCore, deadeyeCore)
```

### JavaScript

```js
SetUsedItemEffect(health, stamina, deadeye, healthCore, staminaCore, deadeyeCore);

// by hash
Citizen.invokeNative('0x0E1DB1F8F5B561DC', health + 0.0000001, stamina + 0.0000001, deadeye + 0.0000001, healthCore, staminaCore, deadeyeCore);
```

### C#

```csharp
Function.Call((Hash)0x0E1DB1F8F5B561DC, health, stamina, deadeye, healthCore, staminaCore, deadeyeCore);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
