{"hash":"0x39D8D7082BC34B72","ns":"PLAYER","name":"_SET_WANTED_COOLDOWN","slug":"_SET_WANTED_COOLDOWN","official":false,"named":true,"luaName":"SetWantedCooldown","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ms","type":"int"}],"summary":"Sets the current player's wanted evasion cooldown timer.","descriptions":[{"source":"alloc8or","format":"text","body":"Sets the current player's wanted evasion cooldown timer.\nObserved values: 10000 = short cooldown, 35000 = long cooldown. The wanted UI only exposes short/long states and must be cleared manually after the cooldown ends."},{"source":"vorp","format":"text","body":"sets the player evasion cooldown timer 10000 short 35000 long"}],"examples":[],"aliases":["_SET_PLAYER_WANTED_COOLDOWN"],"enums":[],"related":[],"build":"1311","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_WANTED_COOLDOWN","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_WANTED_COOLDOWN.md","snippets":{"lua":"SetWantedCooldown(ms)","luaInvoke":"Citizen.InvokeNative(0x39D8D7082BC34B72, ms)","js":"SetWantedCooldown(ms);","jsInvoke":"Citizen.invokeNative('0x39D8D7082BC34B72', ms);","csharp":"Function.Call((Hash)0x39D8D7082BC34B72, ms);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}