{"hash":"0x200114E99552462B","ns":"PLAYER","name":"_SPECIAL_ABILITY_DRAIN_BY_AMOUNT","slug":"_SPECIAL_ABILITY_DRAIN_BY_AMOUNT","official":false,"named":true,"luaName":"SpecialAbilityDrainByAmount","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"amount","type":"float"},{"name":"p2","type":"Any"}],"summary":"Drains Deadeye by given amount.","descriptions":[{"source":"alloc8or","format":"text","body":"Drains Deadeye by given amount."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_DRAIN_BY_AMOUNT","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_DRAIN_BY_AMOUNT.md","snippets":{"lua":"SpecialAbilityDrainByAmount(player, amount, p2)","luaInvoke":"Citizen.InvokeNative(0x200114E99552462B, player, amount, p2)","js":"SpecialAbilityDrainByAmount(player, amount, p2);","jsInvoke":"Citizen.invokeNative('0x200114E99552462B', player, amount + 0.0000001, p2);","csharp":"Function.Call((Hash)0x200114E99552462B, player, amount, p2);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}