{"hash":"0x029884FB65821B07","ns":"PLAYER","name":"_SPECIAL_ABILITY_GET_AMOUNT_CACHED","slug":"_SPECIAL_ABILITY_GET_AMOUNT_CACHED","official":false,"named":true,"luaName":"SpecialAbilityGetAmountCached","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"player","type":"Player"}],"summary":"Returns Deadeye value from player","descriptions":[{"source":"alloc8or","format":"text","body":"Returns Deadeye value from player"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_GET_AMOUNT_CACHED","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_GET_AMOUNT_CACHED.md","snippets":{"lua":"local retval = SpecialAbilityGetAmountCached(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x029884FB65821B07, player, Citizen.ResultAsFloat())","js":"const retval = SpecialAbilityGetAmountCached(player);","jsInvoke":"const retval = Citizen.invokeNative('0x029884FB65821B07', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x029884FB65821B07, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}