{"hash":"0x51345AE20F22C261","ns":"PLAYER","name":"_SPECIAL_ABILITY_RESTORE_BY_AMOUNT","slug":"_SPECIAL_ABILITY_RESTORE_BY_AMOUNT","official":false,"named":true,"luaName":"SpecialAbilityRestoreByAmount","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"amount","type":"float"},{"name":"p2","type":"int"},{"name":"p3","type":"int"},{"name":"p4","type":"int"}],"summary":"Restores Deadeye by given amount.","descriptions":[{"source":"alloc8or","format":"text","body":"Restores Deadeye by given amount.\nParams: p2, p3, p4 = 0, 0, 1 in R* Scripts"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_RESTORE_BY_AMOUNT","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_RESTORE_BY_AMOUNT.md","snippets":{"lua":"SpecialAbilityRestoreByAmount(player, amount, p2, p3, p4)","luaInvoke":"Citizen.InvokeNative(0x51345AE20F22C261, player, amount, p2, p3, p4)","js":"SpecialAbilityRestoreByAmount(player, amount, p2, p3, p4);","jsInvoke":"Citizen.invokeNative('0x51345AE20F22C261', player, amount + 0.0000001, p2, p3, p4);","csharp":"Function.Call((Hash)0x51345AE20F22C261, player, amount, p2, p3, p4);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}