# PLAYER::_SPECIAL_ABILITY_RESTORE_BY_AMOUNT

- **Hash:** `0x51345AE20F22C261`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SpecialAbilityRestoreByAmount`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_RESTORE_BY_AMOUNT

## Signature

```c
void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT(Player player, float amount, int p2, int p3, int p4);
```

## Parameters

- `player` (`Player`)
- `amount` (`float`)
- `p2` (`int`)
- `p3` (`int`)
- `p4` (`int`)

## Returns

`void`

## Description

Restores Deadeye by given amount.
Params: p2, p3, p4 = 0, 0, 1 in R* Scripts

## Usage

### Lua

```lua
SpecialAbilityRestoreByAmount(player, amount, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x51345AE20F22C261, player, amount, p2, p3, p4)
```

### JavaScript

```js
SpecialAbilityRestoreByAmount(player, amount, p2, p3, p4);

// by hash
Citizen.invokeNative('0x51345AE20F22C261', player, amount + 0.0000001, p2, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0x51345AE20F22C261, player, amount, p2, p3, p4);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
