{"hash":"0xBBA140062B15A8AC","ns":"PLAYER","name":"_SPECIAL_ABILITY_SET_ACTIVATE","slug":"_SPECIAL_ABILITY_SET_ACTIVATE","official":false,"named":true,"luaName":"SpecialAbilitySetActivate","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"}],"summary":"Activates the special ability for the specified player.","descriptions":[{"source":"alloc8or","format":"text","body":"Activates the special ability for the specified player.\nExample usage:\n\nActivate the special ability for the current player\nPLAYER::_SPECIAL_ABILITY_SET_ACTIVATE(PLAYER::PLAYER_ID());\n\nVideo: https://imgur.com/gallery/0xbba140062b15a8ac-P8jniMu"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_SET_ACTIVATE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_SET_ACTIVATE.md","snippets":{"lua":"SpecialAbilitySetActivate(player)","luaInvoke":"Citizen.InvokeNative(0xBBA140062B15A8AC, player)","js":"SpecialAbilitySetActivate(player);","jsInvoke":"Citizen.invokeNative('0xBBA140062B15A8AC', player);","csharp":"Function.Call((Hash)0xBBA140062B15A8AC, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}