# PLAYER::_SPECIAL_ABILITY_SET_ACTIVATE

- **Hash:** `0xBBA140062B15A8AC`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SpecialAbilitySetActivate`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_SET_ACTIVATE

## Signature

```c
void _SPECIAL_ABILITY_SET_ACTIVATE(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`void`

## Description

Activates the special ability for the specified player.
Example usage:

Activate the special ability for the current player
PLAYER::_SPECIAL_ABILITY_SET_ACTIVATE(PLAYER::PLAYER_ID());

Video: https://imgur.com/gallery/0xbba140062b15a8ac-P8jniMu

## Usage

### Lua

```lua
SpecialAbilitySetActivate(player)

-- always available, by hash
Citizen.InvokeNative(0xBBA140062B15A8AC, player)
```

### JavaScript

```js
SpecialAbilitySetActivate(player);

// by hash
Citizen.invokeNative('0xBBA140062B15A8AC', player);
```

### C#

```csharp
Function.Call((Hash)0xBBA140062B15A8AC, player);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
