{"hash":"0xC0B21F235C02139C","ns":"PLAYER","name":"_SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED","slug":"_SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED","official":false,"named":true,"luaName":"SpecialAbilitySetEagleEyeDisabled","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED.md","snippets":{"lua":"SpecialAbilitySetEagleEyeDisabled(player)","luaInvoke":"Citizen.InvokeNative(0xC0B21F235C02139C, player)","js":"SpecialAbilitySetEagleEyeDisabled(player);","jsInvoke":"Citizen.invokeNative('0xC0B21F235C02139C', player);","csharp":"Function.Call((Hash)0xC0B21F235C02139C, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}