{"hash":"0x1D77B47AFA584E90","ns":"PLAYER","name":"_SPECIAL_ABILITY_START_RESTORE","slug":"_SPECIAL_ABILITY_START_RESTORE","official":false,"named":true,"luaName":"SpecialAbilityStartRestore","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"abilityType","type":"int"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Params: p1 = -1 in R* Scripts"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_START_RESTORE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_START_RESTORE.md","snippets":{"lua":"SpecialAbilityStartRestore(player, abilityType, p2)","luaInvoke":"Citizen.InvokeNative(0x1D77B47AFA584E90, player, abilityType, p2)","js":"SpecialAbilityStartRestore(player, abilityType, p2);","jsInvoke":"Citizen.invokeNative('0x1D77B47AFA584E90', player, abilityType, p2);","csharp":"Function.Call((Hash)0x1D77B47AFA584E90, player, abilityType, p2);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}