# POPULATION::_0x2161278C6322F740

- **Hash:** `0x2161278C6322F740`
- **Namespace:** POPULATION
- **Runtime name (Lua/JS):** `N_0x2161278c6322f740`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/POPULATION/0x2161278C6322F740

## Signature

```c
void _0x2161278C6322F740(int includeFlags, int excludeFlags, int p2, Hash p3, int p4, Volume volume);
```

## Parameters

- `includeFlags` (`int`)
- `excludeFlags` (`int`)
- `p2` (`int`)
- `p3` (`Hash`)
- `p4` (`int`)
- `volume` (`Volume`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x2161278c6322f740(includeFlags, excludeFlags, p2, p3, p4, volume)

-- always available, by hash
Citizen.InvokeNative(0x2161278C6322F740, includeFlags, excludeFlags, p2, p3, p4, volume)
```

### JavaScript

```js
N_0x2161278c6322f740(includeFlags, excludeFlags, p2, p3, p4, volume);

// by hash
Citizen.invokeNative('0x2161278C6322F740', includeFlags, excludeFlags, p2, p3, p4, volume);
```

### C#

```csharp
Function.Call((Hash)0x2161278C6322F740, includeFlags, excludeFlags, p2, p3, p4, volume);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0x2161278c6322f740` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
