# POPULATION::_0x7E6BC0B94F5928F0

- **Hash:** `0x7E6BC0B94F5928F0`
- **Namespace:** POPULATION
- **Runtime name (Lua/JS):** `N_0x7e6bc0b94f5928f0`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/POPULATION/0x7E6BC0B94F5928F0

## Signature

```c
void _0x7E6BC0B94F5928F0(PopZone popZone, int p1, int p2);
```

## Parameters

- `popZone` (`PopZone`)
- `p1` (`int`)
- `p2` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x7e6bc0b94f5928f0(popZone, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x7E6BC0B94F5928F0, popZone, p1, p2)
```

### JavaScript

```js
N_0x7e6bc0b94f5928f0(popZone, p1, p2);

// by hash
Citizen.invokeNative('0x7E6BC0B94F5928F0', popZone, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x7E6BC0B94F5928F0, popZone, p1, p2);
```

- This native has no known name, so the runtime exposes it only as `N_0x7e6bc0b94f5928f0` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
