# POPULATION::_0xEC116EDB683AD479

- **Hash:** `0xEC116EDB683AD479`
- **Namespace:** POPULATION
- **Runtime name (Lua/JS):** `N_0xec116edb683ad479`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/POPULATION/0xEC116EDB683AD479

## Signature

```c
void _0xEC116EDB683AD479(BOOL p0);
```

## Parameters

- `p0` (`BOOL`)

## Returns

`void`

## Description

Only used for Special Event (XMAS).
_SET_P*

## Usage

### Lua

```lua
N_0xec116edb683ad479(p0)

-- always available, by hash
Citizen.InvokeNative(0xEC116EDB683AD479, p0)
```

### JavaScript

```js
N_0xec116edb683ad479(p0);

// by hash
Citizen.invokeNative('0xEC116EDB683AD479', p0);
```

### C#

```csharp
Function.Call((Hash)0xEC116EDB683AD479, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0xec116edb683ad479` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
