# POPULATION::_0xF45E46DEECF7DF6E

- **Hash:** `0xF45E46DEECF7DF6E`
- **Namespace:** POPULATION
- **Runtime name (Lua/JS):** `N_0xf45e46deecf7df6e`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/POPULATION/0xF45E46DEECF7DF6E

## Signature

```c
void _0xF45E46DEECF7DF6E(int bitFlag, Any p1, Any p2, Any p3, Any p4);
```

## Parameters

- `bitFlag` (`int`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xf45e46deecf7df6e(bitFlag, p1, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0xF45E46DEECF7DF6E, bitFlag, p1, p2, p3, p4)
```

### JavaScript

```js
N_0xf45e46deecf7df6e(bitFlag, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0xF45E46DEECF7DF6E', bitFlag, p1, p2, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0xF45E46DEECF7DF6E, bitFlag, p1, p2, p3, p4);
```

- This native has no known name, so the runtime exposes it only as `N_0xf45e46deecf7df6e` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
