# POPULATION::DISABLE_AMBIENT_ROAD_POPULATION

- **Hash:** `0xC6DCC2A3A8825C85`
- **Namespace:** POPULATION
- **Runtime name (Lua/JS):** `DisableAmbientRoadPopulation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/POPULATION/DISABLE_AMBIENT_ROAD_POPULATION

## Signature

```c
void DISABLE_AMBIENT_ROAD_POPULATION(BOOL unk);
```

## Parameters

- `unk` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
DisableAmbientRoadPopulation(unk)

-- always available, by hash
Citizen.InvokeNative(0xC6DCC2A3A8825C85, unk)
```

### JavaScript

```js
DisableAmbientRoadPopulation(unk);

// by hash
Citizen.invokeNative('0xC6DCC2A3A8825C85', unk);
```

### C#

```csharp
Function.Call((Hash)0xC6DCC2A3A8825C85, unk);
```

## See also

- [POPULATION::ENABLE_AMBIENT_ROAD_POPULATION](https://natives.borderlinerp.com/natives/POPULATION/ENABLE_AMBIENT_ROAD_POPULATION.md)

*Sources: alloc8or RDR3 NativeDB.*
