# POPULATION::SET_POPZONE_POPULATION_SET

- **Hash:** `0x3E6A49D9B519E85C`
- **Namespace:** POPULATION
- **Runtime name (Lua/JS):** `SetPopzonePopulationSet`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/POPULATION/SET_POPZONE_POPULATION_SET

## Signature

```c
void SET_POPZONE_POPULATION_SET(PopZone popZone, Hash populationSetHash);
```

## Parameters

- `popZone` (`PopZone`)
- `populationSetHash` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
SetPopzonePopulationSet(popZone, populationSetHash)

-- always available, by hash
Citizen.InvokeNative(0x3E6A49D9B519E85C, popZone, populationSetHash)
```

### JavaScript

```js
SetPopzonePopulationSet(popZone, populationSetHash);

// by hash
Citizen.invokeNative('0x3E6A49D9B519E85C', popZone, populationSetHash);
```

### C#

```csharp
Function.Call((Hash)0x3E6A49D9B519E85C, popZone, populationSetHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
