{"hash":"0x60CDE717A6D47769","ns":"POPULATION","name":"SET_SPAWNER_INFO_PRIORITY","slug":"SET_SPAWNER_INFO_PRIORITY","official":true,"named":true,"luaName":"SetSpawnerInfoPriority","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Hash"},{"name":"p1","type":"Hash"},{"name":"priority","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x217A54DE2D200305"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/POPULATION/SET_SPAWNER_INFO_PRIORITY","markdownUrl":"https://natives.borderlinerp.com/natives/POPULATION/SET_SPAWNER_INFO_PRIORITY.md","snippets":{"lua":"SetSpawnerInfoPriority(p0, p1, priority)","luaInvoke":"Citizen.InvokeNative(0x60CDE717A6D47769, p0, p1, priority)","js":"SetSpawnerInfoPriority(p0, p1, priority);","jsInvoke":"Citizen.invokeNative('0x60CDE717A6D47769', p0, p1, priority);","csharp":"Function.Call((Hash)0x60CDE717A6D47769, p0, p1, priority);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}