# POPULATION::_DELETE_SCRIPT_POPZONE

- **Hash:** `0xA6E6A66FC4CA4224`
- **Namespace:** POPULATION
- **Runtime name (Lua/JS):** `DeleteScriptPopzone`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/POPULATION/_DELETE_SCRIPT_POPZONE

## Signature

```c
void _DELETE_SCRIPT_POPZONE(PopZone popZone);
```

## Parameters

- `popZone` (`PopZone`)

## Returns

`void`

## Usage

### Lua

```lua
DeleteScriptPopzone(popZone)

-- always available, by hash
Citizen.InvokeNative(0xA6E6A66FC4CA4224, popZone)
```

### JavaScript

```js
DeleteScriptPopzone(popZone);

// by hash
Citizen.invokeNative('0xA6E6A66FC4CA4224', popZone);
```

### C#

```csharp
Function.Call((Hash)0xA6E6A66FC4CA4224, popZone);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
