# POSSE::_0xC086FF658B2E51DB

- **Hash:** `0xC086FF658B2E51DB`
- **Namespace:** POSSE
- **Runtime name (Lua/JS):** `N_0xc086ff658b2e51db`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/POSSE/0xC086FF658B2E51DB

## Signature

```c
Any _0xC086FF658B2E51DB();
```

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0xc086ff658b2e51db()

-- always available, by hash
local retval = Citizen.InvokeNative(0xC086FF658B2E51DB, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xc086ff658b2e51db();

// by hash
const retval = Citizen.invokeNative('0xC086FF658B2E51DB', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xC086FF658B2E51DB);
```

- This native has no known name, so the runtime exposes it only as `N_0xc086ff658b2e51db` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
