# POSSE::POSSE_GET_POSSE_MEMBERSHIP_COUNT

- **Hash:** `0xC088FF658B2E51DA`
- **Namespace:** POSSE
- **Runtime name (Lua/JS):** `PosseGetPosseMembershipCount`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/POSSE/POSSE_GET_POSSE_MEMBERSHIP_COUNT

## Signature

```c
int POSSE_GET_POSSE_MEMBERSHIP_COUNT();
```

## Returns

`int`

## Usage

### Lua

```lua
local retval = PosseGetPosseMembershipCount()

-- always available, by hash
local retval = Citizen.InvokeNative(0xC088FF658B2E51DA, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = PosseGetPosseMembershipCount();

// by hash
const retval = Citizen.invokeNative('0xC088FF658B2E51DA', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xC088FF658B2E51DA);
```

*Sources: alloc8or RDR3 NativeDB.*
