{"hash":"0x9609DBDDE18FAD8C","ns":"PROPSET","name":"CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY","slug":"CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY","official":true,"named":true,"luaName":"CreatePropSetInstanceAttachedToEntity","game":"rdr3","apiset":"client","returnType":"PropSet","params":[{"name":"hash","type":"Hash"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"entity","type":"Entity"},{"name":"p5","type":"float"},{"name":"p6","type":"BOOL"},{"name":"p7","type":"int"},{"name":"p8","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PROPSET/CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/CREATE_PROP_SET_INSTANCE_ATTACHED_TO_ENTITY.md","snippets":{"lua":"local retval = CreatePropSetInstanceAttachedToEntity(hash, x, y, z, entity, p5, p6, p7, p8)","luaInvoke":"local retval = Citizen.InvokeNative(0x9609DBDDE18FAD8C, hash, x, y, z, entity, p5, p6, p7, p8, Citizen.ResultAsInteger())","js":"const retval = CreatePropSetInstanceAttachedToEntity(hash, x, y, z, entity, p5, p6, p7, p8);","jsInvoke":"const retval = Citizen.invokeNative('0x9609DBDDE18FAD8C', hash, x + 0.0000001, y + 0.0000001, z + 0.0000001, entity, p5 + 0.0000001, p6, p7, p8, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x9609DBDDE18FAD8C, hash, x, y, z, entity, p5, p6, p7, p8);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}